Graveborn
Early public playtest
Graveborn is in active development. Play a run and help shape the game before its eventual mobile release.
Descend through branching dungeons in a portrait-first, deterministic roguelike built around readable decisions and brutal, cooldown-based combat.
Choose your character. Read the route ahead. Survive events, traps, rooms, elite horrors, and dungeon bosses. Find relics, learn skills, gather Soulstones, and see how deep you can go.
Feedback I’m looking for
- Which job, dungeon, and floor did you reach?
- What felt confusing, too easy, or unfair?
- What made you stop or made you want another run?
Leave a comment below. For bugs, please include your device, browser, and what happened just before the problem.
Features
- Distinct jobs with unique starting kits
- Three dungeons with escalating laws and milestone bosses
- Deterministic routes and encounters
- Dozens of skills, items, abilities, and unique effects
| Updated | 4 days ago |
| Published | 11 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Lemon30 |
| Genre | Role Playing |
| Tags | Dark Fantasy, Difficult, Dungeon Crawler, Pixel Art, Procedural Generation, Roguelike, Singleplayer, Turn-based |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse, Touchscreen |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |
Development log
- Graveborn: Public Playtest11 days ago




Comments
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Cool game! I died at floor 7 just kinda clicking thru stuff.
It feels like there is too much going on to start with and I am not sure what my choices are doing. It would be nice if the how to play was accessible in the menu not just the main screen.
Also bosses don't feel much different than regular monsters in game play. Once I kinda figured out the fights everything was 2-4 hits and it died.
Graveborn is now live as a free browser playtest!
Try a run and tell me where you died.